The Stanley Parable Helpful Development Showcase is our way of connecting you to the development of The Stanley Parable by giving you a small look at what's been going on behind the scenes. Each week we'll give you a tiny peek into what it takes to make a game like The Stanley Parable, the creative challenges we come up against in the course of development, and how to not judge yourself as a person for the quality of choices you've made in your own life. These are just a few of the topics we'll cover in this incredibly useful blog series.
This week: How to drop everything and quit
It's a question that's been asked over and over, throughout the ages, by every person who's ever set out to create something:
Is now the right time
to abandon everything I've been working on
in an emotional rage?
Everyone handles this question differently. Some people flip a coin, some people flip hundreds of coins in a series of multi-tiered coin-flipping tournaments, and there are even people who meticulously craft their own same-sided coins in order to guarantee a particular outcome.
But these are generally considered to be ancient methodologies, outdated and obsolete in this modern era. For the contemporary craftsman there is only one truly reliable source for answers, one that can be trusted to deliver without any concern for failure: Rolf
Rolf lives on a 12'x12' island located in the very center of Indonesia:
There he has a single desk and computer. He has committed himself to two things: helping creatives figure out when to quit in a huff, and never dying. Rolf will be there for our children, and our children's children, and the people our children's children dress up in children's clothing to impersonate their biological children.
Rolf is single-handedly responsible for nearly every major decision to completely abandon one's work in a violent rage over the last 4 decades or so. He's become a touchstone in the creative community, and to speak personally for a moment, he's shaped my own development process in countless ways.
Here, for a minute let me share with you some of the exchanges between myself and Rolf that demonstrate the impact he's had on my game development:
Rolf didn't give me an answer because he knew that the real answer was inside of me, that I had to search deep within myself for the true path forward. I didn't quit development on that day, because Rolf taught me to think for myself, to not give up on my pursuits.
And your questions don't always need to be just about the right time to quit everything you're doing, Rolf is delighted to answer any questions you may have!
Rolf is wisdom, Rolf is guidance.
Here's a more recent email exchange between the two of us:
Just as always, Rolf had the perfect solution to all of my problems.
The only hard part now is going to be putting it all into action. And I think I know just where to start.
Click for full size image
My work is complete.
I've done everything I could.
All I need now is the final approval from Rolf.
He alone knows whether I can quit.
Whether I can abandon the HDS recklessly.
Have I done enough?
When his email arrives I tear it open with shaking hands:
The Helpful Development Showcase has been so much fun to make and to share with all of you I couldn't even possibly say. Thank you for joining me on this little experiment! There are many more experiments out there left to tackle, and right now I've got a big one left to wrap up. The Stanley Parable will be done before too much longer, and I'm absolutely bursting to share it with you all.
So that's where I am going to be putting all my time and energy for the next few months, into finishing the game. We've been working on this thing for quite a long time, and I'm just about ready to put it to a close.
Let's make a video game. Let's make a video game.